Friday, October 16, 2009

Stories in Games Part 1: Or, Bioshock is Chutes and Ladders, not Requiem For A Dream

[Editor's Note: I've been working on this article a while now. Excuse my tardiness. I've been thinking a lot about stories in games lately. To be more precise, I played through Heavenly Sword and had a serious disconnect between the gameplay (which was basically filler) and the story (which was excellent). That lead to this article, which is tentatively a three or four part EPIC, discussing video games as a storytelling medium, past present and future. Of course, I'll sporadically make fun of Sonic the Hedgehog just so you'll know you're still reading Joe Q. Gamer.

This is sort of an introduction, an immense and baroque thesis, and I'm aware that I'm leaving a lot of obvious holes in my arguments. Rest assured that I'll be addressing them in upcoming installments.

It's gotten to the point where I really should just say "fuck it" and write a book. In fact, I might do that anyway. Until then, though, you get my rambling for free. Ain't the internet grand. ]